Cyberpunk 2077, there is a new patch for PlayStation, Xbox, and PC: here’s what changes

Herewith us the night brings advice: in Night City, which is the capital of the night, instead, it brings patches. CD Projekt has in fact released with the favor of darkness (at least from the point of view of European users) the hotfix 1.05 for the PlayStation 4 and Xbox One versions (at the moment, the same playable on PS5 and Series X / S) of Cyberpunk 2077. The same patch also arrived on PC later. The performance on the old gen is the most problematic, to the point that yesterday the game was even removed from PlayStation and Microsoft Store.

We do not know if this is the full-bodied update mentioned in an internal note from GameStop, and which was however scheduled for the 21st, or not: in fact, however, the changelog (which you can consult in full at the link in SOURCE) is quite large. There are many bugs fixed – and many more to fix: however, the problem on the older generation is deeper, and has to do with the relationship between a very demanding game world, and hardware that does not seem to be able to run it. as it should.

However, among the new features, there are some that also affect the graphics: they improve the Chromatic Aberration and the Active Grain, as well as the appearance of some vehicles, and warm tones have been added to the HDR mode. Most of the fixes concern bugs that occurred during the performance of the quests, such as the one that caused Jackie to disappear during The Pickup missions and The Shot, the one that prevented you from landing with the helicopter during Love Like Fire, and many more.

Moreover, these patches provide us with a first mapping of the bugs existing at launch: not a few, definitely, and distributed along with many different quests – it’s not that two or three have come out wrong, so to speak.

CD Projekt also announces that he has improved the reaction time of NPCs behind the covers, as well as having corrected the problem that caused the overlapping of the user interface and the one that caused the viewfinder to remain on the screen even after putting away the firearm. Furthermore, the Braindance will no longer risk blocking the third-person view, and in general, the stability of the game has been reinforced, in order to reduce the incidence of crashes.


Those who bought the game for Stadia, Google’s cloud gaming platform, are faring much better than console users: if you don’t have a beautifully armored gaming PC, the best way to play Cyberpunk 2077 is precisely the solution offered by Mountain View (awaiting next-gen patches, which we don’t know when they will arrive).

From the United States, however, the first reports of some problems also arrive with Stadia: apparently some users have noticed that the streaming quality drops from 4K (one of the strengths of Stadia Pro) to 1080p. A situation that seems to occur on a regional basis and which, intuitively, would be caused by the excessive stress to which the servers are subjected precisely because of the many players who are playing Cyberpunk 2077. And to dispose of the load, therefore, the resolution drops.