Despite the tremendously successful reception of the new generation of consoles, as expected, we are still seeing some small details to be polished in them. And it is that beyond possible improvements and corrections at the hardware level, the PS5 is already beginning to make its first updates through software, with the important announcement and imminent reception of the variable update frequency.
As Sony itself has updated in the PS5 FAQ blog, with the silent appearance of a dedicated topic called “Is PS5 VRR compatible”, we can now read the following: “ PS5 hardware is compatible with Variable Refresh Rate (VRR) via HDMI 2.1. After a future system software update, PS5 owners will be able to use the VRR function of compatible TVs when playing games that support VRR «.
As we saw in detail earlier, Variable Refresh Rate, or VRR, is a key feature for the nearest future of gaming.
— PlayStation Universe (@PSUdotcom) November 21, 2020
Quickly explained, this display technique allows a console or PC to send frames to the screen only when a new frame is present, allowing the screen to display images at the same rate as the number of frames it receives at any one time. In this way, depending on what is happening in our games, the frame rate may vary more widely.
So since variable refresh rate is a key pillar of the new built-in HDMI 2.1, which allows the PS5 to output content at 4K and 120fps or up to 8K, the lack of support for this feature is curious.
And the thing is that a static image of a strategy game has nothing to do with the most frenetic character titles such as MOBA, MMO or shooters, and even some games already present on the console such as Assassin’s Creed Valhalla, DiRt 5, or Call of Duty: Black Ops Cold War, which has already presented some problems with loss of frames.
Sony is once again one step behind Microsoft
It is still curious that, given the fact that the Xbox Series X and Series S announced support for adaptive synchronization (a legacy quality already possessed by the Xbox One X ), Sony did not include this function from the beginning on their consoles, especially considering that the technical data of PS5 made it more than compatible with variable refresh rate technology.
An update that we notice again on the issue of external storage, one of the main claims of Microsoft consoles and great absences from Sony’s console. And it is that again the compatibility functions to be able to extract and store the PlayStation 5 software on an external HDD or SSD will come as an update in the future, along with the possibility of changing the internal storage.